Rune transmitter

Suggestions/requests/ideas for RuneAudio core features and functions

Re: Rune transmitter

Postby BadAix » 06 Jan 2016, 15:13


Is it the case that Snapcast server on RPi #1 will take the /tmp/snapfifo and pipe it to the 3.5mm output on RPi #1?

And for RPi #2, the Snapcast client discovers the server as it is on the same network (as I dont see any mention of config to point the client to the server) and the client also pipes the /tmp/snapfifo on RPi #1 to the 3.5mm on RPi #2?

Generally, only the Snapclient will play audio. This means you have to install a Snapclient also on RPI #1, so that it can connect on localhost to the Snapserver.
You could configure the IP address of the server, but the client will find the server automatically, because the server broadcasts the host name, port and ip address via Avahi ZeroConf.
The easiest way to setup a snapclient is the "Install debain package" option (
Actually, the quickest way is to install the Snapclient on Android. An early prototype can be found here: (see:
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Re: Rune transmitter

Postby eboxr » 28 Apr 2016, 13:29

does anyone successfully installed the snapcast server and clients for multi room support on a rune audio image ?
What is your experience with it ?

thanks for any feedbacks, instructions...
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Joined: 28 Apr 2016, 04:48

Re: Rune transmitter

Postby Cayenne » 09 May 2016, 13:49

Not sure if this is an option for You, but this is what I use. 0 latency (speed of light). If you don't compress your audio like radio stations do it won't sound like krap commercial fm radio. I'm anal about audio and the quality is excellent! I have small portable radios (dirt cheap nowadays) with headphone jacks hooked up to computer speakers with sub woofers, very affordable and excellent fidelity! And boom boxes for working on the truck or grillin on the back porch!
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Re: Rune transmitter

Postby silversinthe » 13 Nov 2016, 22:19

I am also interested in this feature, and just posted a similar request:
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Re: Rune transmitter

Postby andersoncosta » 16 Nov 2016, 15:33

Has anyone really managed to make Runeaudio work with Snapcast
I'm using a Raspberry PI 3 Amp +
If someone else has already done so, you could make the .ISO file available

Thank you
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Re: Rune transmitter

Postby BorGreiner » 17 Nov 2016, 08:39

Frank said that he has a working prototype and that synced multiroom will soon make it into current version, so patience. That guy has only 2 hands. :)
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Re: Rune transmitter

Postby andersoncosta » 17 Nov 2016, 13:37

thanks for the feedback :)

I am using arklinus (runeAudio)
The noise test works well for all players
I can not play the audio in the players
Is there a configuration?
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Joined: 16 Nov 2016, 14:54

Re: Rune transmitter

Postby newi » 09 Jan 2018, 22:57

long time ago ... something happen ?

any new's on this theme ?

would be nice to have RuneAudio with wireless speaker all over the home ;-)

THX 4 support Newi
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Joined: 08 Jan 2018, 21:26

Re: Rune transmitter

Postby janui » 10 Jan 2018, 09:54

Hi newi,
I am currently working on this. Snapcast will be preinstalled and tested on my next Rune build. Full intigration with Rune will follow in later builds.
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Re: Rune transmitter

Postby newi » 20 Aug 2018, 10:08

sorry … but i am disappointed :-(

is there really nobody who wants to share a howto, a step by step guid or just usefull informations to make rune with snapcast as a multiroomsolution?

i know these are all private persons with limited free time and recurces!
but a community can work together an bring RUNE AUDIO to a SONOS KILLERAPP.

if there are only lone wolf’s to build here own private solution … i have to accept … if NOT … please let us know

THX 4 support Newi
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