I think that Frank and I are going along parallel but different paths here. I have been running my Rune Audio player with all three network options, NFS, Samba, and UPnP/DLNA, to see which one will work for me best. Frank is correct, you need a DLNA controller. I use an Android app called BubbleUPnP for this, but it is easier to set it up as a plain NFS client, at least at first.
If you were trying to connect to MiniDLNA from the Rune from the Rune network sources screen, it will not work, regardless of whether MiniDLNA and Rune have compatibility issues.
If you set up NFS first (my suggestion above) and make sure your player works and plays files from your server, it will make setting up DLNA easier as a second step. If you have NFS or Samba, you only need the Rune Audio user interface to play files on the server.
Rune player does not work like a DLNA-capable smart TV, or a Blueray player. It DOES seem to work well as a DLNA renderer, as far as I can tell so far, and I am happy to have that feature.
DLNA server: A PC or NAS (with MiniDLNA or similar), or in my case, another Raspberry Pi running XBMC/Kodi.
DLNA player: Smart TV, Blueray players, etc... can locate media on the network, "pull" and play media from DLNA servers. This requires only two devices, the server and the player.
DLNA renderer: Rune for example... can play media from a DLNA server "pushed" to it by a DLNA controller. This requires three devices, the server, a player, and something like a PC/laptop/tablet/smartphone with a software app used as a control point. A home network can have multiple players, servers, and renderers.
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@[deleted]: If you think I am confusing things here, please say so, and I will shut up now...