will-1 wrote:I ordered a Wolfson for my Pi, but sadly no sound output from it with Runeaduio 0.3.
After I follow your method, the runeaudio can't boot up....
+1
Made the same experience.
by nofx » 04 Aug 2014, 11:29
will-1 wrote:I ordered a Wolfson for my Pi, but sadly no sound output from it with Runeaduio 0.3.
After I follow your method, the runeaudio can't boot up....
by dryce » 06 Aug 2014, 13:11
by will-1 » 06 Aug 2014, 16:15
dryce wrote:The patch is already integrated into rune 0.3 so you don't need to apply the patch for 0.3. You do have to run the usecase script for the connection you're using though. I couldn't find the scripts in the rune file system so I copied them from the patch here.
by nofx » 06 Aug 2014, 16:41
+1 again. Same situation.will-1 wrote:...Hi, thanks for your reply, could you explain more for "use case script" as there is no sound output form my wolfson card after I installed the rune 0.3.
by dryce » 06 Aug 2014, 21:56
by dryce » 07 Aug 2014, 01:22
by will-1 » 07 Aug 2014, 02:13
dryce wrote:http://cpc.farnell.com/images/en_CC/WolfsonRPiSoundcardManual.pdff
Look at pages 7-9. It explains how to use the scripts better than I ever could. On page 8 it gives the name of the use case scripts. I am attaching a file with just the use case scripts without the patch to make it easier. I'm not sure why, but they don't appear to be in the RuneAudio image.
Basically you just want to use ./ in front of the script name to execute it.
by dryce » 07 Aug 2014, 02:22
by will-1 » 07 Aug 2014, 15:49
dryce wrote:My pleasure. I did the very same thing when I first setup rune. I installed everything, created the image, and then spent some time trying to figure out why there was no sound.
by johnbanks » 08 Aug 2014, 14:51
support RuneAudio