I have been using Google Play Music (GPM) for a while now, as a UPnP music server, supplying RuneAudio as a UPnP renderer, using BubbleUPnP as the UPnP control point, and as a proxy server for GPM. I find this a very convenient way to manage the now-playing queue, mixing tracks from my own music in Minimserver, with tracks from GPM.
However, I have recently started to have a problem with GPM and long tracks (>10mins). These typically get to about 3 mins and then abort the track. The developer for Bubblesoft is critical of GPM servers, and indeed this isn't a problem if I play the same tracks from Qobuz. The same problem occurs if I stream from GPM to foobar200 on Windows via BubbleUPnP, so it isn't just RuneAudio as a renderer which is causing the problem.
The question is, whether others have experienced this, and have a fix? GPM will play the same tracks via its own player apps, or the web player, and also via BubbleUPnP with Bubble as the renderer in Android. So it must be possible to do this right. Any ideas welcome.
I am still on RuneAudio 0.4, with MPD of 0.19.13, which Bubblesoft says is old. I have tried upgrading to 0.5, which gave me other problems, but didn't fix the GPM long track problem.
How do people play Google Music in RuneAudio?